Publication Date



Background: Authentic, real-world projects are the key to providing opportunities for instructional design graduate students to increase the skills they will need once they enter the job market. Purpose: While experiential learning experiences can enhance skill transfer and allow students to network and create artifacts that can be added to a design portfolio, working with student design teams requires additional communication and support on the part of the client. Approach: Building on the Kolb Model of Experiential Learning and the Stout-Rostron model, a 4-C Framework was developed to help create more effective experiential learning experiences for instructional design students. Implications: Case studies are presented that illustrate some of the challenges and successes of working with student instructional design teams on real-world projects.