Graduation Date

Spring 2024

Document Type



Master of Science degree with a major in Kinesiology

Committee Chair Name

Jill Anderson

Committee Chair Affiliation

HSU Faculty or Staff

Second Committee Member Name

David Adams


Exergaming, Virtual reality gaming, Kinect, Wii-Fit, Active video games, Physical education, Education, Adapted physical education, Physical activity, Adapted physical activity, Exercise

Subject Categories



While research on VR gaming and Exergaming is in its infancy, both are interventions that have demonstrated positive results such as promoting physical activity participation and positive attitudes towards physical activity in children and adolescents. Exergaming has also been shown to be effective in increasing physical activity in children, and children with disabilities may find exergaming to be an enjoyable alternative to traditional physical activity due to increased accessibility and the focus on both gross and fine motor skills. In studies of VR and/or exergaming with participants with cerebral palsy and autism spectrum disorder, researchers reported increases in motor function (e.g., fine motor skills, coordination, balance) and cognitive functioning (e.g., communication, attention span, social responsiveness). Due to the benefits of VR/exergaming that have been demonstrated through research, the purpose of the current investigation is to determine the effectiveness of VR/exergaming on skill and health-related fitness outcomes for disabled populations. A secondary purpose is to conduct moderator analyses to explain the variability between categorical or demographic variables.

Citation Style






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